Manual
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Topics:

General

Introduction
Getting started
Manager license
Manager ranking
Credits
Bitcoin
News feeds (RSS)
Press releases
Inactivity
Bot flush
Division change
Common Abbreviations
Public Interfaces

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
HR Department
Youth Academy
Youth pull
Transfer Market
Teams Hall of Fame
Mediacenter

Game

League
Relegation
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Supercup
Friendly Cup
All Stars Challenge
Live Challenges
Scrimmages
Venue of a match
Kickoff-time of a match
Homefield Advantage
Statistical Leaders
Match of the Day
Coaches Karma
Tanking warning

Finances

Economy
Sponsors
Player salaries
Stadium
Fan shop
Prize Money

Glossary

Glossary

Roster limitations

The roster is limited to a minimum of 38 players, and a maximum of 70 players - and this doesn't include the Youth Academy and the Youngsters in there. You can't fire or sell players if you would drop below the minimum after the transaction. You can't buy players if you would be above the maximum after the transaction. However, you can draft players or pull youngsters, no matter how many players your team has. If you choose to stay above the maximum, some players will not participate in training; the selection of those players is random with the number of non-training players being equal to the number above the maximum. If you stay above the maximum when a training session occurs, you will also receive penalties by the league authority, based on 4 levels. For each additional training session where the maximum is exceeded, your warning level rises by 1. As soon as you are back within the limit on a training session, your warning level gets reset to 0. The warning levels and the actions taken are as follows:

Warning LevelAction
1You will receive a warning in your team postbox only.
2You will receive a warning, and you have to pay 100,000 per player above the maximum.
3You will receive a warning, and you have to pay 100,000 per player above the maximum. On top of that you will receive a final warning that you will reach warning level 4 in the coming week.
4Your roster gets cut automatically, the latest signed team members get cut and move to free agents. If this is not possible, the league authority will cut the players above the maximum randomly. This repeats until the roster limitations are reached.